Game Rules and Terms of Use

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Last Updated: Nov. 25, 2009

Ultimate Eliminator games are open to registered users who are legal residents of the United States who are at least eighteen (18) years of age at the date of registration.

Throughout this page, the terms "we", "our", "ours" and "us" refer to Ultimate Eliminator LLC. The words "you", "your", "player", "user", and "viewer" refer to any person accessing this web site.
 
College Hoops Race Rules
 
The object of the College Hoops Race is to accumulate more points than anyone else.  To obtain points you must correctly choose the winners of NCAA tournament games. 
 
If one of your predictions is wrong then you get zero points for that prediction. 
 
Each tournament game has two point values associated with it:  "Home" value and "Visitor" value. If you correctly predict the winner then the appropriate points are added to your score, depending on whether the Home team wins or the Visiting team wins. If your prediction of the outcome is incorrect, then no points are added to your score.

A team's value is defined as the Round in which the game is played, multiplied by the Seed of the team.

For example, suppose our web site lists a 3rd-round game between Purdue which happens to be seeded #6 and Duke which happens to be seeded #2. Furthermore, let's say Purdue is listed on our web site as the home team and Duke is listed as the visiting team. ("Round", "Seed", "Home" and "Visitor" are defined as listed on UltimateEliminator.com, although this will usually coincide with the NCAA's definitions).

The home team value is then calculated as 3x6 = 18 points, and the visitor team value is calculated as 3x2 = 6 points.

There are three possibilities:
   a) If you correctly picked the winner and Purdue wins, then 18 points are added to your score.
   b) If you correctly picked the winner and Duke wins, then 6 points are added to your score.
   c) If you made no prediction at all, or an incorrect prediction, then your score remains the same.

Note, this means there is no risk to making a prediction.
 
You may make a prediction on a game any time prior to the start of the game. Once the game has started, that game is "locked" from picking. However, you continue to pick any other remaining games which are not "locked". You may also change your pick in any game, until that game is "locked".
 
Whoever finishes with the most points by the end of the NCAA tournament (after all game results are known) is the winner. In the case of a tie, tie-breaker points are calculated for each player by tallying the result of multiplying each game's value, among all games picked by the player, by the actual point spread of the game. This process is identical to the calculation for "Tournament of Champions", see below. The highest tie-breaker value wins.

If there is a tie for first place after this calculation, then the prize will be split equally among the remaining tied contestants.

College Ultimate Tower Rules
 
The object of the Ultimate Tower contest is to gain the most points over a College (NCAA) Basketball season. To obtain points you must pick the winners of certain basketball games and "Bank" (save) those points.
 
You do not have to pick results for all games - you can skip as many games as you want.
 
Games will be added to the schedule as the season progresses.
 
A game's pick must be made before the "lock" (starting) time of the game as published on the UltimateEliminator.com schedule.
 
Scoring
 
When you start the contest, you have zero points, and a "working" Tower of height zero.
Your first correct pick will grow your working Tower to size 1.
Your second correct pick adds +2 to your working Tower, which is now worth 1+2 = 3 points.
Your third correct pick adds +3 to your working Tower, which is now worth 1+2+3 = 6 points.
 
For example, if you make 10 consecutive correct picks, your working Tower will be worth 55 points.
 
However, your points are not officially awarded until you "Bank" your Tower. Banking your Tower will its height to your season points total. After you Bank, you will start working on a new Tower of height zero.
 
If you make a wrong pick, your working Tower falls down and is reduced to zero points. Nothing is added to your season total and to get more points you have to build and Bank another Tower. However, making a wrong pick does not affect your season total; Banked points are always "safe".
 
You may Bank any tower which has more than zero height, and you may Bank at any time. However, if you Bank a Tower while a game you have picked is still in-progress, then the final height of your Tower will be calculated only after the game results are available.
 
Every Bank you perform is permanent and cannot be un-done.
 
If you pick multiple games in advance, your working Tower will automatically grow with each correct pick, and fall down to zero with each wrong pick.
 
The lock date/time of the game is as published on the UltimateEliminator.com web site, even if the actual game time changes for any reason.
 
Every player's working Tower at the end of the season will be considered to be "automatically" Banked and count towards the players season total.
 
The winner at the end of the season will be the player with the most season total points. A prize will be awarded to the winner and to the player who has Banked the highest Tower over the course of the season. If a single person wins both honors, both prizes will be awarded to the same person.
 
Tie-breaker points are calculated for each player by tallying the result of multiplying  each game's value (1,2,3 etc.), among all games picked by the player, by the actual point spread of the game. This process is identical to the calculation for "Tournament of Champions", see below. The highest tie-breaker value wins.
 
After this process, any remaining ties will result in prizes being split equally among all tied players.
 
College Bowl Race Rules
 
The object of the Bowl Race is to accumulate more points than anyone else.  To obtain points you must correctly choose the winners of bowl games. 
 
If your prediction is wrong then you lose points. 
 
Each bowl game has two point values associated with it:  forward points & backwards points.  If you correctly predict the winner then the forward points are added to your score.  If your prediction of the outcome is incorrect, then the backwards points are deducted from your score.
 
For example, the Texas Bowl is worth 4 forward points and 3 backwards points. 
 
There are three possibilities:
   a) If you correctly picked the winner then 4 points are added to your score.
   b) If you were incorrect then 3 points are deducted from your score.
   c) If you made no prediction at all then your score remains the same.

Note, this means it is better not to make a prediction on a given game than it is to make an incorrect one.
 
You may make a prediction on a game any time prior to the start of the game. Once the game has started, that game is "locked" from picking. However, you continue to pick any other remaining games which are not "locked". You may also change your pick in any game, until that game is "locked".
 
Whoever finishes with the most points by the end of the College Bowl season (after all game results are known) is the winner.  If there is a tie for first place then the prize will be split equally among those who tied for first.

College Hoops Duel Rules
Each week, you will have to pick the winners of a set number of games chosen from the NCAA College Basketball schedule (usually 16). In addition, you need to order your picks from "highest Power" (e.g., 16) to "lowest Power" (1).
 
You have until the start of the first game of the weekly slate of games to make your picks for the week. As soon as the first game begins, the week is "locked" and you cannot change your picks, but you can view everybody else's picks.
 
Once the week is locked, the web site will randomly arrange all players in a pyramid-format tournament bracket. To make a full bracket, Byes will be assigned randomly. The Bye matchups will be spread out in a uniform fashion throughout the field.
 
Once game results are known, your picks are matched up against your opponent's picks in a "Duel". The Duel between two players A and B is conducted in the following fashion:
 
First, A and B's highest-Power games are compared.
If A's is correct and B's is wrong, then A wins the Duel.
If B's is correct and A's is wrong, then B wins the Duel.
If both A and B's highest-Power games are correct or both or wrong, then their next highest-Power games are compared.
This process is continued comparing successively lower-powered games, until one of A and B wins the Duel.
 
After this process, if A and B are tied, then a tie-breaker value is calculated by multiplying each player's power value by the actual point spread of the game. This process is identical to the calculation for "Tournament of Champions", see below. The highest tie-breaker value wins.
 
If A and B are still tied after this tie-breaker, then the player who was first to save his or her picks will win the Duel (This situation wil be quite rare, and is intended to act as a slight incentive to make picks early!).
 
Each week, there will be one player who wins all his or her Duels (i.e., wins the weekly single-elimination tournament). That player is the Weekly Champion.
 
In addition, each week, players will accumulate points based on their performances. The person who finishes the season with the most total points will receive a prize.
 
For season total standings, points are calculated as follows:
 
Players may earn points every week.
For winning one Duel, the player receives 1 point. If assigned a Bye in the first round, the player receives 0.5 points.
For winning a second duel (in the same weekly contest), the player receives an additional 2 points.
For winning a third duel (in the same weekly contest), the player receives an additional 3 points.
 
For example, if a player has a Bye in the first week and then wins 2 more Duels before losing his next Duel, his or her score will be calculated as 0.5+2+3 = 5.5 points. These points will accumulate towards the player's season totals.
 
At the end of the season, if there are multiple players tied, the sum of the weekly tie-breaker values will be used to decide a sole winner. The highest value wins. If the tie-breaker process still results in multiple tied players, the season prize will be split evenly between all players tied in this manner.

Ultimate Eliminator Rules
Each week you will pick one team to win. If the team you pick loses or ties, then you lose --- you are eliminated. There is no "next week" for you. There are 17 weeks in the season and so you must correctly choose a winning team 17 consecutive times. The catch: You are only allowed to pick any team once.

If, after 17 weeks, you have picked 17 different teams to win, then you have survived the season and you have won --- unless others have also survived the season. In this case we will use a tie-breaker to decide who gets the prize.

Picks for a given week are locked when the first game of the week begins. Picks can be made in advance and can be modified until the picks for that week are locked.

Tie-breaker #1: The total victory margin for the teams that the contestants have chosen will be used to break the tie. If the teams that contestant A has picked have won their respective games by a total of 170 points and the teams that contestant B has picked have won their respective games by a total of 100 points, then contestant A is deemed the winner and contestant B is eliminated.

Tie-breaker #2: If multiple contestants have successfully picked a winning team each of the 17 weeks of the season and their picks have the same cumulative victory margin then the next tie-breaker will be decided by means of a sudden death playoff that takes place in the playoffs. The contestants will choose the winner of each playoff game as well as the victory margin of each game. The first player who incorrectly picks the winner of a playoff game is eliminated. This will proceed until there is one winner or until the Super Bowl.

If there are still multiple players who have successfully navigated the season and the playoffs then the final tie-breakers will involve the Super Bowl. All players will pick the winning team and the final score.

Tie-breaker #3: If only one individual correctly picks the winner of the Super Bowl then that person is deemed the winner --- the others are eliminated. If no one correctly picks the winner of the Super Bowl or everyone correctly picks it then tie-breaker #4 is used.

Tie-breaker #4: The individual whose prediction has a victory margin that is closest to the actual victory margin is deemed the winner. The others are eliminated.

Tie-breaker #5: The individual whose predicted scores for each team are closest to their actual scores (cumulative) wins the contest. The others are eliminated.

If all 5 tie-breakers have failed to distinguish a sole winner then the prize will be split among all who have yet to be eliminated.

Tournament of Champions Rules

Weekly Champions:
The two Tournament of Champions contests ("PRO" and "COLLEGE") both have the same format. There are a set of games each week (13-16 in the PRO contest, depending on the number of byes that week) and the contestant must choose the winner in each contest. Furthermore, the contestant must assign some order to his picks for each week. The lowest game in the player's order is worth 1 point, the second-lowest game is worth 2 points, etc. If the player picks a game incorrectly, he/she gets zero points for that game. One's score for the week is the sum of the values of the correct picks.

For example, if there were 16 games and a contestant picked every game correctly then the contestant would earn 1+2+3+...+16 points (136 points). If the contestant missed his top two games (worth 16 and 15 points respectively) but picked all the others correctly, he or she would earn 105 points.

The players with the highest winning scores each week are called "Weekly Champions".

Weekly Champions and Tournament of Champions Finals:
Every weekly champion is placed in the Tournament of Champions Finals. The Finals is simply the Tournament of Champions contest for the last week of the regular season. The champion who does the best in the last week of the regular season is deemed the winner and collects the prize.

So, in order to win this contest the contestant must accomplish two heroic tasks:
1) Be the champion of at least one week before week 17. This will make one eligible to participate in week 17. All others will be eliminated.
2) Be the champion of week 17.

Note that, unlike the Ultimate Eliminator contest, one is not eliminated due to one bad week or one bad pick. You can be the most incompetent bumbler of a prognosticator for many weeks and manage to end up in the Tournament of Champions Finals by doing a better job than all other contestants in week 16 of the season.

Picks for a given week are locked at the start of the first game of the week. Picks can be made weeks in advance and can be modified until the picks for that week are locked.

Tie-breakers and Notes:
1) Week #17 in the previous description of the contest pertains to the PRO version of the contest. The COLLEGE version works in the same fashion, but the number of games and weeks are not necessarily the same as in the PRO version of the contest.

2) One is allowed to be a weekly champion more than one time. If this happens then one gets multiple entries in the Tournament of Champions Finals (one for each championship won during the season).

3) In addition to the weekly champions, the contestant who has earned the most total points prior to the last week of the season will also be named a champion. If this individual has already won a weekly championship then this individual will be allowed two different entries in the Tournament of Champion Finals.

4) Tie-breakers: If multiple contestants end up with the same point totals for a given week then the weekly championship will be decided via the following tie-breaker: The victory margin of each game will multiplied by the value given to it by the contestant. As an illustration, consider a week where there are only 4 games and there are two contestants who have tied with 9 points (they each missed the game that was given a confidence value of 1). If the results were as follows:

Bears 14 Steelers 12
Bengals 21 Browns 17
Saints 16 Falcons 9
Colts 35 Lions 10

Contestant A Contestant B
4 Bears 4 Colts
3 Bengals 3 Saints
2 Saints 2 Bengals
1 Lions 1 Steelers

then it can be seen that both contestants correctly picked their 4, 3, and 2 points games and earned a total of 9 points. The tie-breaker would work as follows:
Contestant A: 4x(14-12) + 3x(21-17) + 2x(16-9) + 1x(10-35) = -9
Contestant B: 4x(35-10) + 3x(16-9) + 2x(21-17) + 1x(12-14) = 127
Contestant B has won the tie-breaker and is named the weekly champion.

5) If there are several champions in a given week (winners in terms of points and after the tie-breaker is applied) then all of these champions will be added to the Tournament of Champions Final.

6) The same tie-breaker that was described will be applied in the Tournament of Champions Finals in case of a tie.

7) If there are multiple winners (even after the tie-breaker is applied) in the Tournament of Champions Finals then the prize will be split among the winners.

Prizes

Prizes will be paid to winners upon verification of eligibility criteria. Prize amounts are publicized under each game section.

Winners are responsible for all applicable taxes.


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